Powders & Dirt
On this page, you’ll find our large range of Powders and Dirt.
Powders
We have both Magical and Devotional Powders.
Herbs or other physical materials will be the higher concentrations in the powders, but can have ash, dusts, dirts and salts contained within it.
Powders are allied to the Earth and Fire courts. This means that they are quick acting and very location based- in other words you’ll need something to attach these spirits to a person or space. This can be done by placing the powder on another person or in their space, or by bringing something from the person or their space to the powder. (Or by using some sort of tag so that the spirits know how to identify the target) Powders are hard to shift once cast. The herbs and other ingredients know how to access the powers you need. Make sure you give them a little direction for what you need those powers for.
For our devotional powders, these work in much the same way. The ingredients work within the same currents of the Deity or Spirit. They’re also hard to shift, and quick acting. These already contain the ‘tag’, if you will, of the deity in question, so there’s no need to find something else of theirs to include.
Dirts
Dirts are created from actual dirt found from a specific place. This could be the graveyard, a hawthorn bush, church, crossroads, courthouse, a spring, police station, corpse roads, running roads, hospital, the ground beneath a ‘hanged man’, or fertile dirt. (Different sands are also counted) This dirt may then be mixed in with herbs or occasionally ashes. It sources it’s power from location- the spirits of the place.
So the spirits of the dead congregate around graveyard dirt. Spirits of Abundance and debt congregate around Bank dirt. Spirits of the Liminal and the Fair folk congregate around Hawthorn dirt. Malicious and angry spirits congregate around Hanged Mans Dirt.
You use a dirt to link the working at hand to the spirit contained within the dirt. Herbs are a way to fine tune the dirt. Abundance dirt, for example, is Bank Dirt, or Dirt from a Stately Home mixed with herbs to cut out the spirits that linger due to debt.
Dirts are good for rooting a practice to a location. Ultimately, their powers can not travel far- they need you to do the traveling. You need to take the dirt to a person, or a place. Or you need something of the person or place to bring back to your dirt. (Or a tag for the person in some way)
They’re slow acting but powerful and truly excellent for spirit working.
Allied to the Earth courts.
The differences
These different types of blends are traditional recipes or techniques passed down from dual Scottish-Cambridgeshire roots. Although they may have some similar names to blends of other traditions- as many folk traditions have similar concerns- they are used in different ways.
As a rule, this is how all of these products work. Of course, if you mix them with other things, it can change the way they work. Have an experiment!
Powders– Can be used as a Projective blend, can be used on people, places, objects and spirits. These can do the work for you and on you. Allied to Fire & Earth
Salts– Can be asked to mimic other spirits, and are passive or absorbing in nature. These can do the work for you and on you. Can be dissolved in water for different effects. Allied to Earth & Water.
Ashes– Projective blend that works with things past. Good for enchanting objects and spirit working. Not good for working with people, better for sorcery. Allied to the Fire courts.
Dirts– A blend created from those that come before. Physical dirt and some herbs. Good for rooting a practice. Slow acting, but very powerful and good for spirit working. Allied to the Earth courts.
Dust– Travelling magic- can go further then dirts, salts and powders. Can physically follow targets to other locations without a specific ‘tag’ necessary. Created from pollens, different herbs and occasionally location based materia. Allied to the Air courts.